I've played a good amount of OpenTTD and Factorio and am used to designing interconnected train networks, typically with two opposing directional rails covered in signals to help trains path to their destinations.
Shapez 2's rail system seems drastically different, which isn't a bad thing don't get me wrong, but I am struggling to wrap my head around it.
I don't think it's the game's fault, just wondering if anyone with a similar experience has tips for how to change your approach to rail network design.
