#How many layers can be in a ROS?
23 messages · Page 1 of 1 (latest)
there can be as many layers as the current scenario allows (5 in insane, 4 otherwise)
Thanks! As I thought about this, given the way stackers work, there really is no actual limit (other than MAX_INT) to how many layers a ROS could be. Which had me really sweating about how many squares, circles, etc I was going to have to collect to feed my MAM. LOL
The world map is infinite, right? /jk
I’m confused by MAX_INT. Is this an actual variable the devs use? Or are you just a creative individual
It's a bit of programming terminology, it's just the largest number a computer can store in the 1s and 0s available to it without extra fancy code
Oh, so what he was saying was a joke. Got it
Chuckle, one of the devs used the term MAX_INT recently and I remember thinking "Its a good thing I'm a programmer and understood that." But of course when I use it, I confuse people. 😛
I’m a programmer. But that doesn’t mean I know what MAX_INT means for this game.
You’re talking about a variable that is not defined. Which means that it means nothing
MAX_INT isn't a variable here, it's a short for Maximum Int, which is 2^31-1
…no…
MAX_INT is a constant, it’s the maximum integer before under/overflow
Integers have a storing limit
(Int = Integer btw)
I understand what MAX_INT is generally speaking from a programming pov.
What I don’t understand is MAX_INT on shape layers. This is my point
that there could be MAX_INT layers on a shape (i think)
That would be a different variable specifically not called MAX_INT. Again, I feel like I’m just repeating myself at this point.
The terms MAX_INT and Shape layer limit are two completely different things. And since we are talking about layer limit, therefore MAX_INT is incorrect.
Which is why I said earlier that I didn’t understand why it was being used, and then briefly after that I thought the person who used that term was joking (for obvious reasons).
MAX_INT is a constant defined in the default libraries of many popular programming languages like C++, Java, Python, etc. It is so prevalent that most programmers assume that it, or some variation of it, will always be present in any language. As such it somewhat transcends any particular language.
Why are you telling me this? lol are you one of those AI bots?
I genuinely am asking
Because you seemed to be quite confused about what/where MAX_INT comes from?
Nope, I’m genuinely confused about why you are using the term in this context.
Could you explain how MAX_LAYER and MAX_INT are related? Thanks
MAX_INT is a generic programming term. It exists outside the domain of Shapez 2.
MAX_LAYER is a term that I don't see in this thread before you asked about it. However, I believe most programmers would assume MAX_LAYER represents the maximum number of layers that could exist in a constructed shape.
In the context of the early discussion in this thread: If MAX_LAYER were equal to MAX_INT (a VERY big number), then constructing that shape would be outrageously difficult. The comparison was tongue-in-cheek, expressing my relief that there was a very small and limited number of layers that could be in a shape.