#How many layers can be in a ROS?

23 messages · Page 1 of 1 (latest)

pallid tusk
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Just saw this shape (SwSwSwSw:WrWrWrWr:CrCrCrCr:WbWbWbWb:CwCwCwCw) as my operator level shape. It has 5 layers. I thought we were limited to 4 layers! How many layers can be in a ROS? Asking for a friend who's making a MAM. 🙂

bronze hearth
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there can be as many layers as the current scenario allows (5 in insane, 4 otherwise)

pallid tusk
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Thanks! As I thought about this, given the way stackers work, there really is no actual limit (other than MAX_INT) to how many layers a ROS could be. Which had me really sweating about how many squares, circles, etc I was going to have to collect to feed my MAM. LOL

severe sage
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The world map is infinite, right? /jk

devout kernel
severe sage
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It's a bit of programming terminology, it's just the largest number a computer can store in the 1s and 0s available to it without extra fancy code

devout kernel
pallid tusk
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Chuckle, one of the devs used the term MAX_INT recently and I remember thinking "Its a good thing I'm a programmer and understood that." But of course when I use it, I confuse people. 😛

devout kernel
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I’m a programmer. But that doesn’t mean I know what MAX_INT means for this game.

You’re talking about a variable that is not defined. Which means that it means nothing

graceful charm
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MAX_INT isn't a variable here, it's a short for Maximum Int, which is 2^31-1

fickle yoke
fickle yoke
devout kernel
fickle yoke
devout kernel
# fickle yoke that there could be MAX_INT layers on a shape (i think)

That would be a different variable specifically not called MAX_INT. Again, I feel like I’m just repeating myself at this point.

The terms MAX_INT and Shape layer limit are two completely different things. And since we are talking about layer limit, therefore MAX_INT is incorrect.

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Which is why I said earlier that I didn’t understand why it was being used, and then briefly after that I thought the person who used that term was joking (for obvious reasons).

pallid tusk
devout kernel
devout kernel
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I genuinely am asking

pallid tusk
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Because you seemed to be quite confused about what/where MAX_INT comes from?

devout kernel
pallid tusk
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MAX_INT is a generic programming term. It exists outside the domain of Shapez 2.

MAX_LAYER is a term that I don't see in this thread before you asked about it. However, I believe most programmers would assume MAX_LAYER represents the maximum number of layers that could exist in a constructed shape.

In the context of the early discussion in this thread: If MAX_LAYER were equal to MAX_INT (a VERY big number), then constructing that shape would be outrageously difficult. The comparison was tongue-in-cheek, expressing my relief that there was a very small and limited number of layers that could be in a shape.