#Left and Right Shift (and Ctrl)

12 messages · Page 1 of 1 (latest)

acoustic dome
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The game differentiates between left and right shift ... again.

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Left and Right Shift (and Ctrl)

static trout
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Can you elaborate why you prefer them the same?
I guess there is users with different expectations / needs for this.

honest marlinBOT
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👍 Your bug report is in review. Our team is currently investigating.

eager bluff
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In my opinion, they should be separate but you should have the option of multiple key bindings for a given action. (Although it's definitely more work on the devs end)

acoustic dome
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you have the option for multiple keybindings, however the point is
Ctrl/Shift/Alt are "modifier" keys. The intent of duplicating them on both left and right is to allow the user easier access to them.

eager bluff
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That's true. I'll have to look back at the game for the multiple keybinds thing.

hollow cedar
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I personally like the separate shift keys, however, when setting hotkeys, it is impossible to tell which SHIFT key is set.

In the Hotkeys page in settings, there should be labels so that we can tell which key is which:
"L-Shift" and "R-Shift" instead of both being shown as "Shift"
"L-Ctrl" and "R-Ctrl" instead of both being shown as "Ctrl"
"L-Alt" and "R-Alt" instead of both being shown as "Alt"

As for using theses keys, I think the best option would be to have a toggle to have both SHIFT (as well as ALT and CTRL) keys treated as one, this could automatically set the second key binding for any combo with a "Shift", "Alt", or "Ctrl" key selected.

For example, by default, Mirror is set to Shift+F (this is actually R-Shift+F). Toggling the option would automatically set the second key binding for Mirror to L-Shift+F. It would do the same for any other key bind with a "Shift", "Alt", or "Ctrl" in them.

acoustic dome
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But we allow 2x keybind per action, so I'm ok with having it separate but differentiate between left and right.

acoustic dome