Setup: I had 4 launchers feeding 8 paint mixers due to space constraints, and then 2 launchers feeding a different 8 paint mixers past those (the correct ratio). The 4 launchers end up full, since the painters aren't using enough to keep all 4 busy, but the 2 later on end up starving, and the mixers end up "flickering" the output.
I also tested this without mixers, just 4 launchers feeding 2 launchers into tanks, and then 2 launchers into different tanks. the same problem occurs, the 4 launchers on the left end up full (and their 2 launchers are kept fully busy) while the 2 launchers on the right end up starving, shooting slower than they should (the catchers sit empty for a bit between each shot). I'll attach screenshots below, but as far as I (and a bunch of people trying their best in #💬shapez-2 channel) can tell, the math should work out but somehow stuff still starves. Let me know what else I can do to help figure this out