#Hello I have multiple questions

4 messages · Page 1 of 1 (latest)

mint crest
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  1. Does Rndm#0 ever Spawn Crystals?
  2. Does Rndm#0 or Rndm#1 ever spawn pins?
  3. Is the only difference between the difficulties the basic shape goals? And is it therefore worth switching the difficulty when u already build e.g. a MAM?
  4. Do the difficulties have seperate "top worldwide%" pools?
  5. As launchers act as a bottleneck, do trains only act as a spacial compressor when valuing consistent throughput?
  6. Which difficulty do most people play on on the server?
dire mica
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  1. No
  2. Starting from level 50
  3. Different scenarios have different shape goals, tasks, different layer limits (insane has 5 layer shapes), and different segment count shapes (Hexagon has 6 instead of the standard 4)
  4. As of now it's just a math formula, though that will most likely be the case once leaderboards become based on live data
  5. If you're asking about space pipes, remember that they can carry 6 launchers per lane. Fluid train loaders will load at full space pipe throughput
  6. Normal, hard or hex after
mint crest
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Thank you for answering my questions! Just a follow up Do shape goals have different layer maxima in different difficulties? Also as a comparison how many 3x3 boards should u plan for the MAM of the first random goal (:

summer fog
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layer limit is 4 in all modes except for insane, where its 5