#[0.0.8] Painters not full speed when not on camera.

22 messages · Page 1 of 1 (latest)

cedar ridge
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As I'm working on different parts of my MaM this section will consistently start leaving gaps every four shapes, but stops leaving gaps if I go back to look at it. Yellow circle is after I was looking at the platform for a few seconds, red was from before I went there.

ember dome
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Can confirm, same issue here. In the Steam forums they speculate it's the pipe gate and throughput , barely enough to feed four painters.

hollow citrus
vapid reef
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can confirm

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configuration: 2 mixers -> 4 painters

hollow citrus
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it's easy to test u just setup 2 pipe gates at different locations and tank to fill it and control pipe gate activation from one button and one fill ups 2400 other about 2k

twilit saffron
mental bronze
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can confirm - took almost 2 hours till I found out why all painters run at 89%. I really thought I made a mistake.
Without pipe gates 100%, with pipe gates 86-89%

cedar ridge
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Well, here's hoping this is fixed soon. Pipe gates are important to my MaM design.

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And, that also makes a lot more sense that it's the pipe gates, since I noticed last night that my crystal makers had the same problem.

indigo spade
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This was driving me crazy. It's like that mischievous child that behaves when you're watching them then causes mayhem when you turn your back.

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I have belt readers everywhere and as I pan around, they all quickly fix themselves from 120/144 to 180 when I'm staring at them.

vapid reef
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Looks like pipe gates do not have throughput as written when they are not in sight.
I have added 2 pipe gates to one pipe and it fixes

ember dome
vast hatch
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can conferm

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pls fix

frosty basin
vapid reef
spice raven
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Also have this issue with my MaM. I'm using pipe gates

vast hatch
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yea same

charred mango
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Thanks for the reports and updates on this. There is still some issues we need to fix and every report helps!