#[0.0.7] Missing rendering restriction of 0.5 units for items on Stacker input belt

4 messages · Page 1 of 1 (latest)

plucky surge
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I always find the queue of stacker to be of odd numbers because the spacing between items miss and they overlap. This messes up matching the phases that go into input.

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[0.0.7] Missing rendering restriction of 0.5 units for items on Stacker input belt

nimble heart
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Not a bug, that's how belt splitters are intended to function. Don't allow your belts to get mixed inputs

bronze spoke