#[0.0.7] Copied Machine is Slower

6 messages · Page 1 of 1 (latest)

slow plinth
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I have multiple copies of the same machine. One is producing perfect output, the other ones are working slower and jamming up.

The first picture is an overview, the second the working machine, the third one a broken one and the forth one an aggregator of all four output, where one can clearly see that one performs correct and the others don't.

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I did Ctrl+C + Ctrl+V, so they are indeed perfect copies.

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And here are my updates in case they matter.

craggy thistle
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You have disconnected belts going into the first stacker array

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The first one is backed up because of whatever is happening on the other end, the others aren't operating at full efficiency because of those disconnected belts

slow plinth
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Ah thanks! After restarting the game now also the conflicts correctly show up