#[ 0.0.7 ]Fluid Rate Bug spacepipes -> fluid catcher

4 messages · Page 1 of 1 (latest)

white monolith
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First pix shows the setup 3 fulid spacepipes go into a platform which takes
the 2ed layer fluid and puts it on the first/bottom layer.
With this one fluid catcher which should catch 1800L/min can sustain 6 Cristalmaker 6 * 600L/min = 3600L/min

In the first set of pics you can see the fully sustaind belt at 180 Shapes/min
In the 2ed set of pics the belt is not saturated with shapes.

candid pawn
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I've had the same problem, my crystallizers were working at 25% efficiency because of the pipes. I timed the fluid catchers and it took ~12 sec. to get 60L from a full space pipe. The actual 300L/m rate is 25% of my sticker 1200/m rate, accounting for all of the inefficiency.

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Im also on 0.0.7

runic edge
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For me, is shouldnt work at the first pictues also ... 6 crystalmaker need 3600l per minute.
One launcher should provide just 1800l per minute. So the problem would be on that crystalmaker plattform.

How long can you run a fullbelt with crystals? forever? Or just a few minutes?!
Maybe, there is a lot of paint saved in the pipe on the plattform, and maybe also in the spacebelt.
So since a belt can take 7200l/min ... And you need 3600l/min ... Launcher is plus 1800l/min. So whatever amount is saved in the pipe will decrease by 1800l/min ...
you may try to run it a few minutes and see what happend 🙂