Game runs on steam deck. Has medium settings and I have around 100k buildings.
I have a mam. And use a global transmitter with a signal producer to send a shape to the mam
I noticed that the global recievers controlling the mam are unstable. And start flickering. Even though the whole system should be in a steady state. (The whole wire network only changes when the global reciver receive ankther signal.
When I build a reciver a bit away near my hub (next to the transmitter was the test) it is behaving fine.
I build a transmitter near another part of my mam and it started behaving fine.
The game is still running at near constant 30 fps. (Locked via in-game and steam deck unlocking everything does not change that behavior. And the game still runs at 40fps and more when done so)
It seems as if the global variables get reset in some point in the game logic computing the wire circuits. Even though the inputs are unchanging.
It also seems that the reason for it could less time to compute the game. Because that behaviour wasn't the case as I was building the mam and testing the stuff and having fewer buildings in general.