#Minor visual bug on all buildings that have orange
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it would seem all builds that have orange on their surface will have some Z-fighting when selected at about 5A shown here, i have gotten some of the bug as early as 3A, suspect it to either be a bug with the shader or a floating point number issue in unity that is likely unfixable. either way just wanted to bring this up.
-To recreate just go far out in any direction and place down any of the builds show, select them and pan the camera.
-I run max settings if that helps, ping if further info is needed.