#[0.0.8] - Space Platforms vanish at a certain zoom threshold

11 messages · Page 1 of 1 (latest)

lime bronze
#

I was zooming out from a factory, when all of the space platforms turned invisible, and tunnels disappeared. Occurs when I zoom out three mouse wheel scrolls from pressing space to build.

#

Also, only in certain locations?

rose barn
#

seems like errors could be put in the logs

lime bronze
#

Where's that?

rose barn
#

#❓faq

lime bronze
#

It's a whole loada' these.

NullReferenceException
  at (wrapper managed-to-native) 
UnityEngine.Mesh.get_vertexCount(UnityEngine.Mesh)
  at MeshCombiner.CombineMeshInternal (System.Collections.Generic.List`1[T] instances) [0x0006d] in <e43261e5ed6d41c29bd58a8856c668ef>:0 
  at LazyCombinedMesh.Draw (FrameDrawOptionsNoLOD options, MaterialReference material, RenderCategory category, System.Boolean culling, ShadowToken castShadows, ShadowToken receiveShadows) [0x00018] in <e43261e5ed6d41c29bd58a8856c668ef>:0 
  at IslandChunkStaticBuildingsDrawer.DrawStaticContentsMesh (FrameDrawOptions options, LODRenderConfig lod, System.Boolean culling) [0x00075] in <e43261e5ed6d41c29bd58a8856c668ef>:0 
  at IslandChunkStaticBuildingsDrawer.Draw (FrameDrawOptions drawOptions, Game.Core.Rendering.Culling.ChunkCullResult cullResult) [0x00058] in <e43261e5ed6d41c29bd58a8856c668ef>:0 
  at Game.Core.Rendering.Islands.Chunks.IslandStaticBuildingsDrawer.Draw (FrameDrawOptionsNoLOD options, Game.Core.Rendering.Culling.MapCullResult cullResult) [0x00052] in <e43261e5ed6d41c29bd58a8856c668ef>:0 
  at MapDrawer.Draw (FrameDrawOptionsNoLOD options) [0x00085] in <e43261e5ed6d41c29bd58a8856c668ef>:0 
  at DrawManager.DrawMap () [0x0001d] in <e43261e5ed6d41c29bd58a8856c668ef>:0 
  at GameCore.PerformTick (System.Single delta) [0x00236] in <e43261e5ed6d41c29bd58a8856c668ef>:0 
  at GameCore.Update () [0x0001b] in <e43261e5ed6d41c29bd58a8856c668ef>:0 ```
#

The whitespace got f***ed in discord. :c

#

Coordinates of the photo are the middle of the lower-leftmost quadrant of 1B.

glad kraken
#

From the log, the mesh combiner is trying to use a null mesh. I am thinking that something could have messed up with the loaded resources!?

Or we indeed have a missing mesh

If you reload the game, does these persist?

lime bronze
#

No, I just rebooted after a crash and it went away.

#

I recently upgraded my PC, though I don't see why that would impact the game's resources.