#[0.0.8] - Space Platforms vanish at a certain zoom threshold
11 messages · Page 1 of 1 (latest)
seems like errors could be put in the logs
Where's that?
#❓faq
It's a whole loada' these.
NullReferenceException
at (wrapper managed-to-native)
UnityEngine.Mesh.get_vertexCount(UnityEngine.Mesh)
at MeshCombiner.CombineMeshInternal (System.Collections.Generic.List`1[T] instances) [0x0006d] in <e43261e5ed6d41c29bd58a8856c668ef>:0
at LazyCombinedMesh.Draw (FrameDrawOptionsNoLOD options, MaterialReference material, RenderCategory category, System.Boolean culling, ShadowToken castShadows, ShadowToken receiveShadows) [0x00018] in <e43261e5ed6d41c29bd58a8856c668ef>:0
at IslandChunkStaticBuildingsDrawer.DrawStaticContentsMesh (FrameDrawOptions options, LODRenderConfig lod, System.Boolean culling) [0x00075] in <e43261e5ed6d41c29bd58a8856c668ef>:0
at IslandChunkStaticBuildingsDrawer.Draw (FrameDrawOptions drawOptions, Game.Core.Rendering.Culling.ChunkCullResult cullResult) [0x00058] in <e43261e5ed6d41c29bd58a8856c668ef>:0
at Game.Core.Rendering.Islands.Chunks.IslandStaticBuildingsDrawer.Draw (FrameDrawOptionsNoLOD options, Game.Core.Rendering.Culling.MapCullResult cullResult) [0x00052] in <e43261e5ed6d41c29bd58a8856c668ef>:0
at MapDrawer.Draw (FrameDrawOptionsNoLOD options) [0x00085] in <e43261e5ed6d41c29bd58a8856c668ef>:0
at DrawManager.DrawMap () [0x0001d] in <e43261e5ed6d41c29bd58a8856c668ef>:0
at GameCore.PerformTick (System.Single delta) [0x00236] in <e43261e5ed6d41c29bd58a8856c668ef>:0
at GameCore.Update () [0x0001b] in <e43261e5ed6d41c29bd58a8856c668ef>:0 ```
The whitespace got f***ed in discord. :c
Coordinates of the photo are the middle of the lower-leftmost quadrant of 1B.
From the log, the mesh combiner is trying to use a null mesh. I am thinking that something could have messed up with the loaded resources!?
Or we indeed have a missing mesh
If you reload the game, does these persist?