#Efficiently swapping instead of rotating

24 messages · Page 1 of 1 (latest)

ornate apex
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Is there a neater way to swap two corners? In this case, the east corners swap with each other, but it's a machine of ridiculous proportions.
I doubt a 12-belt setup could not be done in a 1x2 block, so I'm wondering if I just need a bigger block, or need a different approach

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I feel like I'm missing a 'flip' functionality somewhere

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Making it in parts so far has always seemed very time space inefficient

simple graniteBOT
ornate apex
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Damn, I've only really swapped stuff to produce air + a piece so far

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This is way smarter

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I don't think the flip is limited to the parts on the right, but I'll cross that bridge when I get there

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I have a new tool under my belt now, thanks!

ornate apex
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This also makes it so I only need two swappers per input belt instead of 4

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:D

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Got it to fit in a 1x1 area

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I found a shape consisting of 4 unique corners and it shows that this is not generic

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So I guess what this does is it swaps itself with its 180 degree counterpart

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Which makes a lot of sense LOL

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Might as well take out one of the rotaters and replace the other one with a 180

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That's different again, due to the rotation

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I'm wondering what to call the blueprint at this point

olive wedge
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People are calling it “checkerboard” or “windmill”.

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If you move the bottom row out 1 space, and the top row in 1 space, you can do it without launchers.

I am spreading unfounded rumors, but there may be (someone please correct me) issues with launchers, either performance or logical.

ornate apex
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The launchers are indeed comically unnecessary, but I like them

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Does the current experimental version not address the issue with the launchers already?

barren thorn
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The issue with launchers is that shapes launched by them have 0 collision whatsoever, and that is going to change down the line