#1x2 3 floor paint mixer

44 messages · Page 1 of 1 (latest)

subtle tendon
inner pilot
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same but 1x1, hehehe

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though a 1x2 might be less clunky and more inline, i give you that

subtle tendon
# inner pilot same but 1x1, hehehe

Huh, I was looking for to make 1x1 but I've calculated that I would need 48 paint mixer so I've used 1x2 but yours seems to have only 24. Did I've made any math wrong?
Edit: 48

inner pilot
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let me check maybe i scrwed up

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hrrm its either 48 or 24

subtle tendon
inner pilot
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OH i calculated via output not input

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because the mixer does do a 1+1=2

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basically i can only ever use one of the two outputs at once, at least a full capacity that is

subtle tendon
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Oh alright, I'm maxing my factory efficiency so I'm using all the output.

inner pilot
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oh yeah now that i think about it, your setup is way better lol

subtle tendon
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oh i think I have to use this command thing?

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oh idk how to do blueprint info

inland nova
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use the /blueprint-info command with either the blueprint code or the file

subtle tendon
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It's only outputting private message

inland nova
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ah yeah you can't make it output public messages

subtle tendon
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How does the other post does it?

inland nova
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which post exactly ?

subtle tendon
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Every post I'm looking through seems to have this thing

inland nova
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did you add the blueprint file after having originally made the post ?

subtle tendon
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I've put it with the post

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I don't think discord let users add files later to the post after creating it.

inland nova
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then I don't really know, you can repost the file here and it should work

subtle tendon
flat houndBOT
# subtle tendon

Blueprint Infos :

Version : 1095 / 0.0.8, Blueprint type : Platform, Blueprint cost : 3,661, Platform unit cost : 4
Building count : 552, Building size : 16x34x3, Building tiles : 790
Platform count : 1, Platform size : 1x2, Platform tiles : 2
Icons : Platforms, <empty>, <empty>, {RuRuRuRu}

subtle tendon
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ohhh

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You have to message the file in the thread

inland nova
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it shouldn't be required, I don't really know why it didn't react to the original message (but it should have)

subtle tendon
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Huh intresting, alright ty!

golden lily
subtle tendon
golden lily
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I think in mine some of the launchers shoot paint through/over the mixers and other launchers. I think they said in the future they're going to make it so stuff shot from launchers can collide with buildings and such. So depending on how that works it may end up breaking mine.

While the input connections might be a bit more complicated I think yours was a bit more visually clear to me. Plus you can just follow the pipes to see where stuff ends up instead of having to match launchers up all over the place

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actually it looks like I removed the places where I launch through mixers in my last version, but I definitely do fling some paint over other launchers

subtle tendon
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I have so many 3x3 full belt platform relying on this stuff for space optimization.

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Or is just just fluid launcher and not shape launcher?

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Fluid launcher kinda taller than shape launcher because of the upsidedown hospital saline bag thingy.

golden lily
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I'm not 100% sure, it depends on how they make it. I definitely have some launcher receivers in front of launcher senders in some blueprints that visually look like it could be colliding.

Ya I was referring to the fluid launcher specifically but who knows

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It's probably more clearly spelled out in some notes somewhere but I haven't bothered to go looking for them XD

subtle tendon
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Hmm yeah. Though I definitely have some launcher launching directly through a vertical pipe :D

golden lily
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Ya I definitely have that in some places as well. I guess we may just have another round of blueprint making in the future to do haha

subtle tendon
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wrong channel?

astral cloud