#1x2 3 floor paint mixer
44 messages · Page 1 of 1 (latest)
same but 1x1, hehehe
though a 1x2 might be less clunky and more inline, i give you that
Huh, I was looking for to make 1x1 but I've calculated that I would need 48 paint mixer so I've used 1x2 but yours seems to have only 24. Did I've made any math wrong?
Edit: 48
OH i calculated via output not input
because the mixer does do a 1+1=2
basically i can only ever use one of the two outputs at once, at least a full capacity that is
Oh alright, I'm maxing my factory efficiency so I'm using all the output.
oh yeah now that i think about it, your setup is way better lol
use the /blueprint-info command with either the blueprint code or the file
It's only outputting private message
ah yeah you can't make it output public messages
How does the other post does it?
which post exactly ?
Every post I'm looking through seems to have this thing
did you add the blueprint file after having originally made the post ?
I've put it with the post
I don't think discord let users add files later to the post after creating it.
then I don't really know, you can repost the file here and it should work
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :3,661, Platform unit cost :4
Building count :552, Building size :16x34x3, Building tiles :790
Platform count :1, Platform size :1x2, Platform tiles :2
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
it shouldn't be required, I don't really know why it didn't react to the original message (but it should have)
Huh intresting, alright ty!
I made something similar as well! I think mine will probably break when they implement collisions though.I tried making it so that each floor was independent of the other floors so the piping is pretty messy >.< https://discord.com/channels/1000343719314198548/1275923675702366331
What collision??
Also messy? That's 100x more digestible than mine as it's piped diagonally. Took hours to get right 😆
I think in mine some of the launchers shoot paint through/over the mixers and other launchers. I think they said in the future they're going to make it so stuff shot from launchers can collide with buildings and such. So depending on how that works it may end up breaking mine.
While the input connections might be a bit more complicated I think yours was a bit more visually clear to me. Plus you can just follow the pipes to see where stuff ends up instead of having to match launchers up all over the place
actually it looks like I removed the places where I launch through mixers in my last version, but I definitely do fling some paint over other launchers
wait launching over other launcher is not allowed? It's just seems so plausible, no?
I have so many 3x3 full belt platform relying on this stuff for space optimization.
Or is just just fluid launcher and not shape launcher?
Fluid launcher kinda taller than shape launcher because of the upsidedown hospital saline bag thingy.
I'm not 100% sure, it depends on how they make it. I definitely have some launcher receivers in front of launcher senders in some blueprints that visually look like it could be colliding.
Ya I was referring to the fluid launcher specifically but who knows
It's probably more clearly spelled out in some notes somewhere but I haven't bothered to go looking for them XD
Hmm yeah. Though I definitely have some launcher launching directly through a vertical pipe :D
Ya I definitely have that in some places as well. I guess we may just have another round of blueprint making in the future to do haha
wrong channel?
yep. (damn you discord)