#Forced blueprint code into clipboard

11 messages · Page 1 of 1 (latest)

pliant iris
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When using the blueprint feature, my clipboard is being overwritten with code for the blueprint, even if this isn't the action I want it to take.

For example, I copy the name of an old blueprint that I want to be the new blueprint, I then copy the blueprint from the board. The clipboard I previous set has been overwritten with code for the blueprint, which is unexpected behaviour. I'd expect pressing a "Clipboard" button to put the code into the clipboard.

crystal prism
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if you only want the button to work, you can disable the 'copy blueprints to clipboard' setting

pliant iris
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disabling the 'copy blueprints to clipboard' setting then stops the Copy-C/Paste-V feature from working, which is seperate functionality I would expect and want

frosty sparrow
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no?

#

it just uses an "in game clipboard"

crystal prism
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not currently afaik

frosty sparrow
#

oh youre true

gloomy orchid
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also copying the name shouldn't copy the entire object, I've noticed this too

dense tide
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yeah it's currently really annoying to create several similar (and similarly named) blueprints

#

also because there's no "duplicate blueprint" button

glass hollow
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Came here to report this as well.

Most often than not, I want to use part of a description given to an already existing blueprint, but due to this bug, I can´t.

A) What I wanted to accomplish:

1- Find an already existing blueprint.
2- Click to edit it and use CTRL+C to copy its description.
3- Exit blueprint area.
4- Select the thing I want to save as a new Blueprint.
5- Click save blueprint.
6- Paste the description I had copied to the clipboard as the description for the new blueprint.
7- Edit the pasted description to modify it a little bit and save it.

B) Why this can´t be done:

On step 6 above, trying to paste the clipboard in the description textbox results in the code of the new blueprint being pasted, not the text I originally copied with CTRL+C. Thus, it seems the game is overwriting the clipboard with the blueprint code of the new blueprint with no input from user.