For full details see https://www.youtube.com/watch?v=CV2W7AtmCpo
For blueprint, search "Phase 2 MAM" in the blueprints channel of the Shapez 2 Discord server.
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58 messages · Page 1 of 1 (latest)
For full details see https://www.youtube.com/watch?v=CV2W7AtmCpo
For blueprint, search "Phase 2 MAM" in the blueprints channel of the Shapez 2 Discord server.
If you like this content please subscribe.
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :1,982,136, Platform unit cost :2,099
Building count :69,816, Building size :1254x1195x3, Building tiles :78,762
Platform count :1,985, Platform size :101x73, Platform tiles :2,415
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
Am i too dumb to work this BP, or does it seem to be missing most the buildings? Your phase 1 BP seemed to include everything, but this one looks like just platforms and wires.
yeah i agree. i think some parts got left out ¯_(ツ)_/¯
Phase 2 got a lot more optimized, (moved the cutting after the painting) so a lot of unnecessary buildings were removed. It still has all the buildings it needs to produce 4 belts of output though, you just need to create the train stations on the other end to send in the inputs.
I love your work man so I went ahead and made it a 12 belt output, its also a bit more compact but setting it up might be more difficult
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :5,973,873, Platform unit cost :1,776
Building count :163,120, Building size :736x916x3, Building tiles :184,244
Platform count :551, Platform size :39x50, Platform tiles :1,023
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
I just wondering why you post MaM Part ?
I went through the design and noticed some major issues, at the current state this mam is broken, i will try my best to fix it asap
Am I the only one who cannot understand why this looks like this?
isnt it supposed to be trashed or connected to something?
is there a certain order the shapes ane colors have to be placed?
No, The shape is "stopped" an not need to be trashed as the shape is need for something else i think
oh okay thanks!
Does it work for you?
i will not test or download MaM parts
But the wire section say that it will send the shapes out on when needed
oh why is that? is there a reason for it?
then do you think that I should keep the exact same order for colors and shapes?
mine currently looks like this and it does not work 😦
If you build someones MAM or use parts of it, then yes : Shapes/Colors will make the differences as the creator made them
I finally did it, 12 lane MAM with pins, a ton of mistakes were found, and it should now be working just fine. I made around 40 logistical mistakes in the first blueprint
IF this have nothing to do with this BP, then use #🎰make-anything-machine 😄
ah okay thank you so much!!
The Signal Producers are the Key, and thats what creators use, and if you not follow that schematic then you're screwed...
To clarify, the colours and shapes need to be hooked up in the correct order, you can check the order by looking at the Signal Producers that are used for comparisons in each Shape Sorter/Painter block.
The order is red/blue/green/teal/yellow/purple/white, then circle/square/star/circly diamond/pins
Looks really nice. 😄 I am equal parts amazed and horrified by that stacker design 😛
the stacker design is not mine, i will credit him once the blueprint is done, I still have to make minor adjustments to enjure the mam works as efficiently as possible
1x1 12-12 Stacker No Collisions by @olive belfry was used. Colors are adjusted like in the screenshot, same with shapes. Please note that this MAM requires you to connect a train to each shape and pin, otherwise it might break
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :6,055,508, Platform unit cost :1,841
Building count :164,832, Building size :1056x756x3, Building tiles :186,432
Platform count :724, Platform size :56x44, Platform tiles :1,198
Icons :Number1,Number2,toolbar.islands.island-toolbar.RailsDecorations,Blueprints
original MAM was created by the creater of this post, I only converted it into a 12 lane output, in addition I used @harsh cairn color segment from his phase 1 mam
if you want to switch the color segments, just cut them out with ctrl x and past them back together to your liking, the segments should connect back and nothing should break
The MAM take roughly 11min to fully saturate all 12 belts
Nice work.
so i connected all, how do i start it?
did you set up the global wires ?
the mam should start as soon as shapes and colors are loaded
i guess i was too hasty, i came back now for a bit and the goal was completed
i made some improvements to clean up. i found that there was a lot of backlog that would get stuck behind the first stackers on shape change and if the shape for the quadrant was null it would sit there and wait for the next shape and sometimes would cause very long warmup times. so logic: if null output 0. this tells the filters to trash everything.
it just reduces the amount of backlog and warmup time.
just make sure to latch(gate) the original shape so it wont create a clock when its not null.
Could you share your version @leaden shore ?
I made some adjustments to the 12L version above so the colors matched the original (and some bug-fixes - I think)
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :6,055,508, Platform unit cost :1,861
Building count :164,832, Building size :756x1056x3, Building tiles :186,432
Platform count :728, Platform size :45x56, Platform tiles :1,204
Icons :Number1,Number2,toolbar.buildings.category-building-toolbar.category-Decorations,Blueprints
well i made a few other modifications so it may be a bit hard to follow but ill get it here in a minute.
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :2,260,375, Platform unit cost :2,032
Building count :77,239, Building size :996x1196x3, Building tiles :85,882
Platform count :1,902, Platform size :88x69, Platform tiles :2,326
Icons :GenericLayerUnlock,StatBuildingCount,StatCrateSize,GenericLayerUnlock
If you like me, also use this blueprint for random research, I recommend using this small change to the "input" section, it allows you to control the input, and makes the machine more efficient when building incremental blocks.
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Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Building, Blueprint cost :511, Platform unit cost :0
Building count :122, Building size :19x14x3, Building tiles :298
Icons :Buildings, <empty>, <empty>, {CuCuCuCu}
Actions :
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Hy, Since Signalchanels are kind of rare thees day´s i want to share the Upgraded Version (12 Belt) MAM within where i Changed the wiring so that there is only one Tower required. Since i do not have the ROS Signal yet i used Channel 7 for this. If you want to use the ROS receiver you have to change every tower on the Blueprint to it. Takes about 3-8 min.
Here you go lads. 😄
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :6,033,644, Platform unit cost :1,857
Building count :164,374, Building size :756x1056x3, Building tiles :183,910
Platform count :724, Platform size :44x56, Platform tiles :1,198
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
I do appreciate a one-signal mam as signals are indeed in shortage nowadays. I found some bugs in the filtering and stacking bypass logic when working on less than 4 layers. I think I've fixed it and I'll attach the updated mam. I've also changed to channel 2 green.
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :6,021,287, Platform unit cost :1,907
Building count :164,115, Building size :1056x756x3, Building tiles :183,623
Platform count :746, Platform size :56x50, Platform tiles :1,223
Icons :Platforms, <empty>, <empty>, {RuRuRuRu}
Found another bug, these two had one too many rotates after the signal reciever. I also missed one channel change at one of the first star shape platforms.
r
nvm I was just user erroring fixed it