#[0.0.7] Fluids ratios are not working as intended

5 messages · Page 1 of 1 (latest)

wild crown
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I am experiencing a weird issue with fluids ratios. I have a setup that require 12k L/m but I am feeding it ONLY 6k however it is able to fully run at 100% uptime

Next it I have same setup, (right side of the image) but it only require 6k fluids (16 painters) i provide it exactly 6k L/m . if i cut one pipe, it will not be able to support it 100%

So how is the left setup able to support 32 painters but the right setup can only support 16 painter exactly?

It seems like if you overwork your pipes they magically produce more fluids

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I can provide savefile if needed

cerulean otter
wild crown
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UPDATE; I managed to fix the issue on my right side setup as one pipe was facing the wrong direction. Now 6k L/m are consumed by 16 painters. HOWEVER, in the left setup somehow 6k L/m are able to support double the painter (32 instead of 16) so this bug still exists
(I edited the original post)

It make sense my right setup wasn't able to have 100% uptime as 1.5k for L/m was missing but still how my left setup is able to support 32 painters with same amount of fluid

It seems like if you over work your pipes they do a better job. soon I will test if i can increase my 48 painter setup to 64 painters but "over working" my right side setup ( feeding 6k L/m into 32 painters)

thorn hemlockBOT
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🕒 The bug you reported has been fixed in version 0.0.8!