#1x1 12 belt painter with opposite inputs! (mixed outputs & stackable)
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Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :3,378, Platform unit cost :2
Building count :519, Building size :15x16x3, Building tiles :567
Platform count :1, Platform size :1x1, Platform tiles :1
Icons :building.PainterDefaultVariant, <empty>, <empty>, <empty>
Nice!
how in the world did you make this?
rearrange stuff to save space
how do you start? Do you place the machines and try to figure the belts around, or the other way around?
It seeks daunting but it’s just lots of practice and futzing. Iterating on a design, trying and failing. ADHD or OCD may play a part too. 🙂
the first one for me
this is not mixed notches
in fact it kinda cant be
mixed notches really only applies to stacker and swapper
naw
mixed notches is when a given notch must contain multiple different base materials in order for the blueprint to work as intended
so imagine a swapper blueprint where the 4 rows in a notch needed inputs in ABAB order
or a stacker where the top floor is the top layer, the bottom floor is the bottom layer, and the middle floor has both
its a separate tag because working with these blueprints is extremely cumbersome without a highly integrated factory, aka "bad blueprint design"
if you have a better way to describe this, i have been trying to think of one
because its largely misunderstood to mean what you thought it meant
yeah mixed outputs is currently not a tag, though perhaps it should be
newer version down 9 buildings per floor :
Blueprint Infos :
Version :
1095/0.0.8, Blueprint type :Platform, Blueprint cost :752, Platform unit cost :2
Building count :164, Building size :15x16x1, Building tiles :180
Platform count :1, Platform size :1x1, Platform tiles :1
Icons :PlayerLevel, <empty>,building.PainterDefaultVariant, <empty>
thx @soft palm for initiating that painter layout on the sides of the block, was a great start point
where the fluid inputs?