#[0.0.7] Signal generator can't generate color signal

6 messages · Page 1 of 1 (latest)

tight badge
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Maybe it's me that can't understand how it work but for the signal generator in the cables logic, I can generate :

  • Number values
  • Complex forms value (layer, color, pin, cristal)
  • Conflict and Nul value

But I can't figure how to generate a color value (ie red). If I look in the guide, it seems that I only need to put the first letter of the color in lower case (so r for red or b for blue) but it directly set my generator to nul.
Is it me that didn't understant how it work or is there a bug ?

Very great game by the way 😉 I played the first opus a long time ago and loved it and I was waiting for the second to be released since it's annoucement. Bought it day one and I'm not decepointed.

drifting meteor
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color-r

runic heron
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the config UI for the signal producer tells you how to make color signals

tight badge
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Ok it's a small problem of the french translation (I'm playing the french version).
In the english one the UI config said clearly that a color signal is 'color-.'.
In the french version it's said 'de couleur "r"'. To be more precise it's like in english you have the information : A fluid (of color "r")
Is it possible to adapt the french translation like this:
Saisissez un signal à produire continuellement.
"null", "conflict", un nombre ("5"), un fluide ("color-r") ou un code d'objet ("CuCuCuCu")

still imp
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(this issue for the french translation has been reported already)

fair folioBOT
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Closing as "not a bug" as it has been reported via translation bug report tool (ingame)