In the wires section you can put down a signal producer and then specify a color with "color-r" for red for example.
The problem is that I like to play with the RYB color mode instead of the default RGB. but the signal producer doesn't have "color-o" for orange for example.
Another example is that green is mixed up being a color combo (in RYB) vs a base color (in RGB), and putting "color-g" displays yellow in RGB mode.
#Signal Producer does not work with other color modes
8 messages · Page 1 of 1 (latest)
the color codes dont change with color modes, this is intended (although inconvenient) behavior
It makes it very detrimental to use other color modes besides the default
True, but the challenge is that the codes are what is used internally to identify things. To have the codes be dependent on color scheme, the codes would have to be dynamic, depend on the selected scheme, codes in the producer buildings would have to automatically change if the scheme is changed... its just a lot of work.
It's... so much work
Allow me to post an observation, at the (great) risk of telling you what you've already observed yourself. Adjusting the color codes for the color scheme is only needed when printing a shape string for the user (e.g. shape viewer) or when parsing input (e.g. signal producer). A scheme-aware translation in the UI layer may be sufficient.
Or pasting a blueprint or importing a game or or or
We have not implemented color mode support for wire buildings and some UI elements yet, still a work in progress.