#Options that affect CPU the most?

4 messages · Page 1 of 1 (latest)

outer swift
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I have a weak CPU. I'd like to know what graphics (and other) settings affect CPU the most.

floral crest
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The game has very low CPU usage actually. Mine sits at 10%.
So not much to conserve really.
As long as none of your CPU cores is 100% maxed out while running the game,
there is no real reason to unload it, except for reducing heat.
If anything, lower FPS will unload the CPU, as it mainly needs to do all those "draw" calls
and shovel data to the GPU.
The logic of the game seems quite light on the CPU.

fast jolt
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Isn't it true that vsync reduces the load on the GPU and increases the load on the CPU? I was told that once, but I don't know anything about it.

floral crest
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No clue where that was coming from.
With active VSYNC, everyone in the rendering chain is chilling and waiting for the slowest participant - the monitor.
The overhead to do this syncing is negligible and definitely less than having the CPU do all the preparations for sending data to the GPU more often when uncapped.