#Game lags on save, is this a known thing?
10 messages · Page 1 of 1 (latest)
iirc yes
I'm guessing it's not intended? Or is it? Since in factorio whenever a save occurs the game "pauses" but it gives out a window telling you that it's currently saving
Alright understandable đŸ˜„, I was just curious about it
Once multithreading is implemented (#1274100882644013167 message), it should get better
Save lag depends on the size of the save file (of course). My lag is ~10 seconds.
I guess even with multithreading, you still need 1 tick where you serialize all values.
And taking that snapshot takes time while the simulation cannot continue.
You can at max buffer the snapshot in RAM synchronously (which will inevitable take some time)
and then you can use another thread to write that snapshot to disk and take your sweet time for that.
That second stage can be improved with multithreading.
So yes, it should get better, but it might still be noticeable.
All these try hards posting Operator Level, who cares, what’s your save time?