#Green fluid turns into squares (i am assuming this is for optimisation) and blue fluid doesn't.
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I'm not really sure if this is a bug but if its for game optimisation it might be good to know
thats actually just because the green is further away than the blue
so its rendering at lower detail
which is for performance as you suspected
if you pan your camera down a bit more, you'll see the blue go cubey too
no i can show you me reproducing it, blue doesn't go cubey
only blue all the other colours work
or maybe i'm going insane
I'm looking now and i am thinking it might be due to the colour of it that it looks like its not a cube
blue is just a particularly difficult color to see, is it perhaps more difficult to notice the lod?
yeah i think thats it
sorry i could have sworn it wasn't a cube like an hour ago but now it looks like a cube to me
Yeah it's a LOD 'issue' but probably unavoidable - we can fine tune it but it's unlikely you will never see any switch