#[0.0.7] Different Rotations of the Same Shape Break Trains

22 messages · Page 1 of 1 (latest)

final kettle
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Using the same shape but in different rotations causes the train to reset what's being added to the loading platform making it so they never actually load.

balmy elm
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this is known and intended

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different shapes clear out loaders

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also, for future bug reports, might want to remux that recording so it can embed properly

final kettle
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@balmy elm embedding fixed, not sure what you mean it's intended, they're the same shape, if the vortex takes rotations as the same shape trains should too

balmy elm
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trains are in fact not the vortex

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the reason the vortex accepts artibrary rotations is because you can face your camera in any direction, if you built your whole pipeline such that the shapes are rotated 90 degrees, fixing that is boring gameplay that doesnt add anything meaningful

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or it could be confusing as to why it doesnt count as correct

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but when youre working with trains, it only has to be the same relative to itself, meaning the ability to change the camera angle doesnt invalidate keeping the production consistent

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you could think of this milestone as the one that teaches you this mechanic

final kettle
balmy elm
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no

final kettle
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whats the difference between "oh shoot I forgot to rotate it 90 degrees for the vortext" and "oh shoot I forgot to rotate it 90 degrees for the loading station"

balmy elm
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if youre loading shapes into a train, theyre almost certainly coming from the same factory
if youre making a factory that produces chaotic outputs, then that does hinder things

balmy elm
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one is basically invisible, the other one is the most visible as it is what you see with

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anyways i hope that explanation is satisfactory, i dont expect that this will change (though perhaps the game's feedback about what is happening could get made more clear)

final kettle
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it should probably be made clearer in the train knowledge panel that loaders are rotation specific since you play the game up until that point building machines where rotation doesn't matter

balmy elm
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I mean, rotation does matter for every building
Like if you input CuCuRuRu into both inputs of a swapper, you'll get different results from RuCuCuRu

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Or a cutter, etc

full glen
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For reference, its intended that packages only accept the same shape, including its rotation