#[0.0.7] MacOS - Metal with AMD GPU - Massive Shader Issues (Vertex Explosion, Random Colors)

17 messages · Page 1 of 1 (latest)

drifting mortar
frozen gorge
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oh damn! we have the same issue

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weird isnt it

drifting mortar
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Yep no clue why it’s happening but it stopped while in game

frozen gorge
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persisted ingame for me

drifting mortar
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Have you tried turning down graphics to minimum

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The issue seems to be linked to that

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Also turning down resolution if you have a high pixel monitor

frozen gorge
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still bizarre

pliant marsh
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Hello, I am the friend mentioned here, I have been able to play the game perfectly fine, and the only time I see this is when I am in the main menu. I can play the game at extreme level graphics perfectly, but I leave it at high so I can hang around 30 fps. Overall, great game, haven't seen any bugs, and this is mainly just a quality issue that does not affect gameplay. (I am playing on MacOS, but you can see all my specs in the vid)

cursive skiff
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This seems to only occur when using metal on an AMD gpu from what I've seen so far. If this ever occurs again, could someone change just the shader quality and/or anti-aliasing setting to minimum and see if that "fixes it" (just to isolate the problem a bit more)

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[0.0.7] MacOS - Metal with AMD GPU - Massive Shader Issues (Vertex Explosion, Random Colors)

grave roostBOT
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👍 Your bug report is in review. Our team is currently investigating.

upper agate
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I have noticed this occurs on the menu and only when I am in endgame. There must be a (item simulation?) limit that both the menu and endgame hit.

I have not seen it in the Space view, only in the zoomed in Platform mode.

wanton sage
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I'm encountering similar issues on the main menu, seemingly at random.