#[0.0.7]Fully saturated belts become spaced out over long distances OR when not observed for a period

7 messages · Page 1 of 1 (latest)

flint scarab
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Weirdly, this production stream was designed to be fully saturated and in isolation it is. If you simply put these outputs into "trash" on the platform they finish creation on, they will continue to empty a fully saturated belt into the trash forever.

However, when unobserved for a long period (A few minutes minimum) they will become spaced out (An empty slot between shapes on the belt) with no real pattern.

In addition, long belt chains between islands also seem to sometimes introduce these weird gaps.

**Image 1) **Production island, feeding into a long space line
Occasionally becomes disrupted on the production island, idk why?

**Image 2) **Income island, feeds to the vortex and seems consistently spaced out like this

Image 3) The gap between these two places

Image 4) Income island, feeds to the vortex. Not spaced out after being observed for more than a few minutes.

Is this a bug, or a weird quirk of my manufacturing process?

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Added context: This is the feed belts for the blue stars. It also suffers from this weird "Random gap" in a fully saturated belt. Note how its output is 100% saturated (Image 2) on both levels. Which means this "random gap" is being introduced between its production (image 2) and where it gets added to the green+blue star production (image 1)

midnight bone
wicked radish
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i've been looking into my save on this and i've found it happens when not observed, so maybe some kind of sync problem and only happen when launching between platforms, stacker machine and a possible spacebelt "but that could be also from shapes launching onto belt and off the space belt."

maiden crow
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I think its the one fixed in 0.0.8

keen lilyBOT
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🕒 The bug you reported has been fixed and is currently in the final testing phase before being released in the next update! Thank you for helping us improve our game.

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🕒 The bug you reported has been fixed in version 0.0.8!