#[0.0.7] Fluid catcher cannot transfer fluid to fluid launcher when the former is on a platform edge

22 messages ยท Page 1 of 1 (latest)

eternal perch
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Expected behavior: Fluid catcher should work the same regardless if they are a platform input or just a regular catcher

winged seal
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I have also run into this issue.

On the left is a Fluid Launcher that is not pulling fluid from the fluid catcher it's attached to, On the right is a connected launcher/catcher pair that is connecting correctly.

dusky imp
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just ran into this issue as well

covert geyser
thorn shard
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[0.0.7] Can confirm I'm having the same issue and it unfortunately is ruining my 1x2 painter blueprint ๐Ÿ˜… My work around was to use a pipe like the OP Example.

vague kite
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same issue, came here to report this. please fix

cold grotto
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interesting catch!

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We definitely should fix this one

summer prairie
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+1, this 100% happens, easy to replicate, differs to Belt Launchers and inconsistent with it's own Fluid Launchers (i.e you can place two launchers back to back just fine - but not a platform launcher and a fluid launcher)

summer prairie
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Also to note: A Fluid Catcher in to a Platform Launcher works fine too.

frail glacierBOT
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๐Ÿš‘ Your bug report has been verified and is now in the triage phase. We're working to reproduce and fix it.

frail glacierBOT
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๐Ÿ•’ The bug you reported has been fixed and is currently in the final testing phase before being released in the next update! Thank you for helping us improve our game.

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๐Ÿš‘ Your bug report has been verified and is now in the triage phase. We're working to reproduce and fix it.

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๐ŸŽ‰ Your bug report is currently in progress. It's being addressed and worked on.

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๐Ÿ•’ The bug you reported has been fixed and is currently in the final testing phase before being released in the next update! Thank you for helping us improve our game.

wheat storm
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Notably, it does work if the fluids are coming off of a fluid unloader, but not a space pipe.

solemn prism
crystal flower
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Hey there,
the upcoming 0.0.8 update provides a fix for this issue.

low tree
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I'm on the 0.0.8 beta and still found the same issue - is this fixed only in the release version of 0.0.8

covert geyser
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small chance nicko thought this was about the space belt bug that got fixed, this is something else

strange beacon
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I can confirm the bug is fixed internally. There may be a mismatch with the tag/update. I do not believe this is on the public beta but I think we do want to include it in the 0.0.8 release. ๐Ÿ™‚