Elements such as platform edges and pinned milestones/tasks fail to render properly. My best guess is that it has something to do with my GPU shader support, or the game failing to select suitable rendering method.
Attached files:
Picture 1 - System specifications
Picture 2 - Missing graphical elements in main menu factory overview
Picture 3 - Unrecognizable pinned tasks
Player.log
Lets face it. My GPU is old enough (released a year before first version of Vulkan support) that I don't expect it to be supported anymore. Most Windows games requiring up to DX10 run fine through Steam Proton D3D compatibility layer. Probably the least development time intensive fix would be to modify the announced Linux system requirements to include "Vulkan ready GPU" on GPU requirement section. The other option would probably be cleaning up the bare bones presentation of the game.