#[0.0.7] Shapes appear to phase through barriers when zoomed out

7 messages · Page 1 of 1 (latest)

copper night
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Look at the super stacker in the top right of the video.
If you look at where the shapes are merged onto one line, you will notice the shapes seem to pass through the orange barriers.
It seems the barriers' retracting animation is not being played at this scale, but it could just be an optimization thing.
It looks strange either way.

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embed fail 💀

edgy nest
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thats actually the intended mechanics, the "bug" seems to be that lower LOD doesnt play the same newer animation that was made to help remedy this issue

high rover
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its intentional (although unfortunate) because of teh low graphics quality, the game uses a static mesh for te stacker

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if we would not have the plate there, it would look weird when zooming in / out as it would disappear

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so it's a 'choose the least worst option' situation