#[0.0.5] Placing rails in a specific way bugs out the space background and overview rendering
15 messages · Page 1 of 1 (latest)
I think you should include the log file as the background disappearing if often due to errors that will show in the log
yeah that would be nice!
where do i get it?
#❓faq
ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at PlatformPathDrawingClassifier.ClassifyDoubleSplitter (FixedInputOutputConnections4Set data) [0x0006d] in <aa57d74a66fb4f3ea14de562ed5029db>:0
at RailDrawer.Draw (FrameDrawOptions options, Game.Core.Coordinates.GlobalChunkCoordinate position, RailConnectionsData rail, LODMaterial materialProvider) [0x00008] in <aa57d74a66fb4f3ea14de562ed5029db>:0
at RailPlatformDrawer.Draw (FrameDrawOptions drawOptions, RailMetadata layout, RailIslandConfig config, Game.Core.Coordinates.GlobalChunkCoordinate origin_GC, Direction direction, LODMaterial materialProvider, Unity.Mathematics.float3 scale) [0x00000] in <aa57d74a66fb4f3ea14de562ed5029db>:0
at ConfigurableIslandPlatformDrawer`2[TLayout,TConfig].Draw (FrameDrawOptions drawOptions, MetaIslandLayout layout, IIslandConfig config, Game.Core.Coordinates.GlobalChunkCoordinate origin_GC, Direction direction, LODMaterial materialProvider, Unity.Mathematics.float3 scale) [0x00000] in <aa57d74a66fb4f3ea14de562ed5029db>:0
at Game.Core.Rendering.Islands.PlatformDrawers.MapPlatformDrawer.Draw (FrameDrawOptionsNoLOD options, Game.Core.Rendering.Culling.MapCullResult cullResult) [0x0009e] in <aa57d74a66fb4f3ea14de562ed5029db>:0
at MapDrawer.Draw (FrameDrawOptionsNoLOD options) [0x00085] in <aa57d74a66fb4f3ea14de562ed5029db>:0
at DrawManager.DrawMap () [0x0001d] in <aa57d74a66fb4f3ea14de562ed5029db>:0
at GameCore.PerformTick (System.Single delta) [0x00236] in <aa57d74a66fb4f3ea14de562ed5029db>:0
at GameCore.Update () [0x0001b] in <aa57d74a66fb4f3ea14de562ed5029db>:0
full log
interesting, will check!
Oops!!
Pushed a fix for it. It should not happen anymore once we release the next version tomorrow
It looks like if you redo the track, it will correct itself.
I found that it only happens when dragging, and not when click placing.
🕒 The bug you reported has been fixed and is currently in the final testing phase before being released in the next update! Thank you for helping us improve our game.
I'm having that problem too. Hope to release 006 as soon as possible.
yeah we plan to release it today