#Overwriting Blueprints doesn't preserve the icon

8 messages · Page 1 of 1 (latest)

smoky oasis
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When overwriting a blueprint by giving a new blueprint the same name, the old icon is discarded in favor of whatever was entered in the Save Blueprint window. The preferable behavior would be to keep the old icon so that you don't have to recreate it from scratch every time. It should probably still discard the old icon if the icon in the Save Blueprint window was modified in any way, in case the player wanted to customize it right there, but if the icon wasn't edited away from the default and the overwritten blueprint has a customized icon it's pretty unambiguous that the desired outcome would be keeping the old icon.

Tobias told me to report the first part of #1262438368046874634 message as a bug, so here it is.

crystal perch
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Big +1

haughty terrace
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Can you explain why you are overriding a lot of blueprints in the first place? Would be interesting to know

crystal perch
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i made a bunch of space belt junctions for 1 floor
then after saving them all i realized i would need to make them 3 floors, so i had to redesign all of my belt junctions

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some trivial some not so much

sacred capeBOT
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🚑 Your bug report has been verified and is now in the triage phase. We're working to reproduce and fix it.

sacred capeBOT
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🕒 The bug you reported has been fixed and is currently in the final testing phase before being released in the next update! Thank you for helping us improve our game.

sacred capeBOT
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The issue was reviewed and it is not a bug.
The icon being overriden is correct, everything working as expected here.

Feel free to leave a commenti in #feedback or #suggestions if you have specific suggestions how to improve the override of existing blueprints.