#[0.0.1] Train unloaders have a slight delay in shape output when changing packages.

14 messages ยท Page 1 of 1 (latest)

spark zenith
crude fulcrumBOT
#

๐Ÿš‘ Your bug report has been verified and is now in the triage phase. We're working to reproduce and fix it.

deep mist
#

This still makes me sad because of gaps on belts

vague knoll
#

Won't be able to fix it before the release unfortunately :/

tulip cove
#

that surprises me honestly, shouldnt the fix "just" be as simple as letting the crate enter much faster and/or letting it start to enter early?

vague knoll
#

unfortunately not ๐Ÿ˜„

#

its easy to fix but a bit of a risky change since we have to restructure it internally

tulip cove
#

what feels like it would be the perfect solution to me is like
when a crate is just starting to be output from, it sticks out a lot
and it starts to creep its way into the unloader as it gets unloaded
so when its empty, its also physically empty / not blocking the next crate, which is then accepted immediately as the "outside" position is when it starts unloading

#

this would technically be a small nerf in storage capacity, but the gain in continuity and physical grounding feels worth it, at least to me

#

but thats a much larger change than "make crate go faster ๐ŸงŒ"

native owl
#

Or maybe allow the hidden crate holder inside to hold two crates at a time so when ones depleted it will auto start the second and the hatch will open again and load another crate while waiting?

crude fulcrumBOT
#

๐ŸŽ‰ Your bug report is currently in progress. It's being addressed and worked on.

crude fulcrumBOT
#

๐Ÿ•’ The bug you reported has been fixed and is currently in the final testing phase before being released in the next update! Thank you for helping us improve our game.

tulip cove