#[SPZ2-1258] [A7.2] Exception: Fake input lane on belt path has item after update

24 messages · Page 1 of 1 (latest)

true seal
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macOS Ventura 13.4
M1 Pro 16GB

After loading my savegame for the first time when starting the game up fresh. This exception is thrown and the game flickers periodically white over the whole screen.
Loading the savegame again without restarting the game fixes the issue but appears again.

brisk gorge
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[SPZ2-1258] [A7.2] Exception: Fake input lane on belt path has item after update

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I was able to recreate the issue using the savegame, lets see what the devs can say about this.

worthy tendon
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Sorry to dig up this old post, but I have been getting the same issue lately and wondering if there was ever a fix to this. I can't remember if it was after I moved to Alpha 8, but I believe so. Pretty sure I didn't have it on 7.4.

Reloading the save doesn't always fix it and usually it just takes me a few tries of messing with settings/restarting to get it to stop but I haven't exactly found what it is that makes it stop.

Win 10/Intel i7/Geforce 3080/32gb [Alpha 8]

worthy tendon
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I... found where the issue was actually, but I sadly fixed it without finding the exact problem. When I zoomed in on one of my islands groups and only that group, the flickering got reeeaaally bad.
When zoomed out, the flickers were about every second and the bars that flickered across the screen were only 2 of them and they were usually about the top and bottom of the screen.
When I zoomed in, the flickers went to constant and the bars were across the whole screen.

I ended up copying the islands and deleting them and that fixed it, and when I put the islands back everything was still fine. The problem hasn't popped back up yet but I am letting this group run for now to see if the problem pops up again. I am pretty sure I tried using I to clear all the items off the islands and this didn't fix it, but will confirm that if the problem comes back.

I will say that the island group does have a few trashcans on it, but they aren't being used. And I am yeeting shapes off the island into the void.

Will report back if I get more details.

worthy tendon
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Update 2: I saved and reloaded. Problem is back! Lets see if I can find the specific thing that is breaking.

I kind of wonder if it is the yeeting into the void, and I have gone around to all my island groups and I have nothing else yeeting off an island. But there is a bit of a couple weird things.

So weird thing one. The Hub is doing it now. I tried zooming way in as i have a couple groups of islands around the hub, both directly adjacent and a couple squares nearby. It looks like it mostly just happens when the Hub island is within view.

Weird thing two. The island group that originally seemed to be breaking has some belts yeeting into the void. When I went back and looked at it, the belts that lead up to the void are empty. I followed it back and there is a portion of my factory setup where the belts that should have shapes on them actually don't. BlinkWTF Like everything is moving, but there is an invisible wall blocking the shapes from going. Thankfully pausing the game stops the flickering so I was able to screenshot the "invisible wall." It is even even across all three belts. There is even weird straglers on the stackers.
So, when I unpause I can see the belts moving, but the shapes don't move as if they are backed up, yet there is no shapes on the factory setup itself.

Weird thing three. After finding the previous thing I went back and looked for something similar on the Hub since it was starting to do this same flickering. I found two problem spots, both of which are fluid unpackers. It seems like they aren't registering that there is a fluid block on them at all, but that seems to be the only problem with that. There is no invisible wall at all since the blocks are on the unpackers. Both packers look the same so just screenshot one.

It is really hard to get a screenshot of the flickering because it either comes out fine, or it comes out with the islands just gone. But I can say that the moment it goes from minimal flickering to really bad flickering is the point in zoom where the textures go from basic minimalistic shapes, to detailed shapes. (forth screenshot)

But for now, that is all I could figure out. I feel like the first island is where the problem started, and not the Hub. I went back and tested the I clear since I remembered I should. xD Everything from the islands cleared except for the portion in the fifth screenshot. I paused, deleted that island, and found a handful of shapes still hanging around. Unpausing made them disappear, but the issue was still persisting on the Hub.

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Ah hah! I found the invisible wall on the hub. It was where the paint blocks were coming in.

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Clearing, and/or deleting the accepting belt and the one right in front of it then placing them again does not get rid of the invisible wall.

I tried "going around" it too by moving to the other two empty spots on that entrance and it seems the wall is across the whole entrance, not just those two belts. And yet the initial island group that this was happening on wasn't at an entrance, but just in the middle of a factory setup. o:

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Sorry for the spam, but I keep finding weird things. xDDDD

I tried seeing what moves and doesn't move along the belts that were carrying the paint blocks on the Hub island.

  • The paint blocks themselves would not move if I cleared some in the middle. So there was something with the entire string of belts possibly including the one one the unpacker.
  • The shapes on the painter setup just after the unpacker were moving just fine. They were on a separate belt setup, though, so the paint block belts were isolated but connected to both unpackers.
  • The paint in the pipes moves just fine if I cleared some in the middle.
  • The weirdest part was the paint in the unpacker tank moved just fine. I was able to clear out the tank, and then some moved back into the tank from the pipes like it is suppose to.

So it seemed to be isolated to the belts that the paint blocks were on, including the belt part of the unpacker. I am guessing this just means all the blocks on the belts just weren't there anymore even though the image of them was. Where as the unpacker was probably behaving just fine, there was just no blocks to unpack. Let me see if I can grab my save fine to send in. The initial island group that I feel like this started on is isolated a bit away from the Hub island, but in this save it is currently "fixed" but fairly easy to break. The Hub is currently broken because I can't delete the Hub island and replace it. xD Seeing if I can find a fix for the Hub island, but also going to bed soon so probably will be something for another time.

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Here is the save file in it's current state. Leaving to get the save did rebreak the initial island group so at least that is there for you to see too. xD
As well as thought would get a better screenshot to see where the problem child was in relation to the Hub. Let me know if there is anything else you want me to try, or any other details you might want. For now I am heading to bed!

median anvil
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I think its related to color blocks

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It appears first time after having those.
Game is flickering, there is some kind of white wall above the islands. Some items not moving beyond certain point.
Had to remove the color receiving islands and either replace or redo them can help to get rid of the flickering

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It first appears after reloading the game from saved game, so it might be an issue with the saving/loading of saved game

worthy tendon
# median anvil Same issue here

So I found the best way to deal with this is deleting the belts effected. You can copy and then repaste but... sometimes the effected area gets effected again after? I don't really know how it works but looked into it as much as I could, haha. xD But yeah, just copy all the islands, delete them, then repaste them and hope it stays fixed. Otherwise rinse and repeat.

Edit: I just looked at the time and realized that was this morning so am hoping to dealt with it by now. Either way, can message me in the ea chat if needed since I probbu should have messaged in there anyway and not in here. xD shrug
3sAyaRun

median anvil
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I think it still exists in A9 in a bit different way.
This structure creates flickering screen and lots of error messages. Not always and not always a single one but multiple platforms.

median anvil
median anvil
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Still exist in A10 with the old savegame. I may try a new game.

median anvil
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Still exist with fresh game in A10

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No able to find out more details, playing around deleting/emptying the belts etc but it even happen with an empty belt^^ The only way to get rid is remove and paste again which is removing all stored blocks^^

median anvil
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Just had it again after loading saved game, didnt find the islands causing which is strange, but after save and reload it's gone.
Not sure it it helps but i still think its related to packed colors jumping between islands and the receiving one is already full. It might make a difference if its 1x1 or 2x1.

crystal cipher
crystal cipher
graceful valve