#[SPZ2-1287] textures glitching when moving far away from hub, floating point issue

54 messages ยท Page 1 of 1 (latest)

wide steppe
proud flame
#

it gets exponentially worse

thorny grove
#

Ooh, floating point shenanigans?

charred verge
#

Looks like Minecraft's far lands

wide steppe
#

Whats that shape?

tawdry oyster
#

This is floating point imprecision, we need to have a look at this later

steep cape
#

lol smelted shapez?

#

i mean from shapez1 with smelter mod

wide steppe
#

you do need to go further but this still appears

wide steppe
candid wedge
#

i love floating point impersison in grafics

rough jacinth
#

[SPZ2-1287] textures glitching

tawdry oyster
kindred garden
#

maybe another effect of this, shape asteroid previews stop displaying after some distance to the hub

tawdry oyster
#

To be fair that's ~250 sectors away from the hub ๐Ÿ˜…

kindred garden
rough jacinth
#

[SPZ2-1287] textures glitching when moving far away from hub, floating point issue

red monolith
#

I noticed this today and after some testing found that textures start to have some buggy behavior even as few as 30 sectors away from the hub

frosty delta
#

this was taken at 0|DNC

#

for an even more extreme example 1110|DNB

austere violet
#

I also notised this, made a video of the bug. This is an extreme example tho, i did notice it increases memory usage, at the end it was about 22 GB of ram (video quality is quite bad so text is hard to read). After i returned home tho it went down to 16 gb, after some time.

I did place some objects far away to test, and this might have ruined my cause its pretty hard to get out there again, dont know if that is something there could be a fix for since this is a pretty extreme example of the bug

Video of the bug:
https://www.youtube.com/watch?v=T8mkspj-SQo

languid badge
#

Very noticeable at 15|O, which I'd argue is not that far away from the base.

proud wave
#

I gotta look for the far lands now

#

nvm everything started flashing like crazy. I couldn't take it

red monolith
#

This does happen if you move far out (I think this was either 500 or 1000 sectors out just on the horizontal axis)

nova panther
#

i don't think you can solve this error. sadly this is built-in-engine limit.

you can try and make it so that the player is the center of the world, and make thee world move and not the played. this would fix it but cannot be done easily i imagine.

red monolith
#

My best solutions are

  1. If the code is using single precision floating point values, using doubles instead would massively reduce the issue, though still not remove it entirely.
  2. A sort of psueo fixed point number could be stored using the BigInteger type. This should fix the problem entirely, but would require major code refactoring.
    Now, I'm sure the devs are already fully able to come up with these and potentially better solutions as well lol
frosty delta
#

Is there a seizure warning on this game? If so I can't find it.

candid wedge
red monolith
#

my guy it takes about 80 seconds straight of just moving to get to where the map starts to disappear, so of course there isn't a seizure warning because of a bug that only causes a severe enough issue to even consider warranting a seizure warning if you are TRYING to find it

turbid jasper
#

went out to 0 | -XC and i just wanna say that the camera also has issues if you zoom in completely
it's like, snapping to a grid of sorts (the floating point numbers probably)

#

looks like it gets worse the further you go out

#

also selecting stuff is completely obliterated

#

over at 0 | -BXK
placing platforms and buildings is very screwed
also graphics looks like this

#

now at 0 | -CUZ
the giant space grid (completely zoomed out) can flash, or even disappear when i move

turbid jasper
#

0 | -DDG
(yes i had to place multiple thats how difficult placing is now)

#

anyways here my journey comes to an end (i dont want to do this anymore)

tawny sequoia
#

am here because i ran into this at -56 -BQ which honestly didn't feel that far out.

tawny sequoia
#

actually, signs of degradation start fairly early, clearly visible shaking in the camera while panning, and slightly misshapen shapes at 30 | A

strange glade
woeful meteor
#

i believe the trash is a separate issue

strange glade
woeful meteor
#

oh I misremembered, my bad

kindred garden
#

iirc there was a report about the trash and it was said to be a different issue, but I can't find it now so its case might have changed

kindred garden
#

ah yeah it was this one