📝feedback
Trains And Wire
Create a vortex
idea: make the space pipe use the pipe model used for the space belt jumper from alpha
Train Visualizations in 0.0.8. BRAVO! (and thank you)
Shape Creation
An option to aid on seeing trains.
can a dev provide me the save structure?
I want to see more shape features.
Regional Resources Mode
Would be really cool to create your own shapes for others as a challenge.
Pinning seems underwhelming.
Add an auto level up for operator levels
Resolved
Belt Launcher Bug
Performance issue
Resolved
Blueprint shortcut (1-9) should work in the blueprint interface (B)
Fluid filter throughput should be enough for 4 painters (full belt)
0.0.8 Linux version crashes on alt-tab, same with taking a screenshot.
Milestone shape count would look better/be more informative if the number was shown in full
Option to make the game brighter/more colorful
Would love a way to put the interface on the sides.
Balance Issue: Too much research from operator levels?
override behavior parity
The numpad should also work as tool/toolbar keys
Lots of new building ideas (long post)
Default Settings Improvements on Linux
No audio - Linux version defaulting to hdmi audio rather than default selected
Show rate of milestone shapes per second
Belt Reader Warnings
QOL: Make pipes default to inputs on platforms
Game REALLY needs to address accessing far, far away shapes in space.
Direct train-to-train loading platform
Suggestion: an upgrade to increase space belt width and platform input/output
Train Station toggle train color settings
Shape previews should be visible at all platform boundaries (and other places!)
Zoom should not "bounce" when hitting the boundary
Setting to Enable Operator Auto Levelup
Update blueprints in hotbar when overwriting
Make Trains a bit more clever please. 🚅
Multi-Floor Trash
Upwards cutter
Trains blocked if something is in front of the end of the track, there should be a warning for that
Camera reset button
Am I the only one getting bored of dismantling the production lines after side tasks?
rendering of items on belt when zoomed out is a little goofy
QOL: Shape Viewer on train loaders, platform exits, etc
Current goal is transparent and hard to see
The behavior of trains is unclear from what is available in the knowledge panel
Macro electronic Logic(Train signals)
Compass Pointing at base
Train Shape Unloader skips shape when loading new train cargo block