📝feedback

874 threads · Page 5 of 18

Changing the variable launcher length on a Mac trackpad is fiddly 3 messages
[pre1-rc3] Space Belts should be able to run below Shape Miners 3 messages
[pre1-rc3] Train stop options should all be in ONE dialog box 5 messages
Train Stop icon, when selected - improve contrast or color of the direction arrow. 4 messages
Train launcher replacing rails 2 messages
The game's music 5 messages
Multi-Belt Option 6 messages
Electronic compass? 9 messages
There should be an option to return to the layer you were on after drawing a conveyer belt 3 messages
Suggestion
Global transmitters should have way more channels 21 messages
Would it be possible to have some kind of wire colors? 2 messages
Resolved
相同形狀卻無法增加里程碑數量 8 messages
normal drawing for quarters? 22 messages
MaM - we need a way better way to empty the Shape Loader 29 messages
Shape Loader popup does not update for upgraded package size. Actual package size DOES update. 2 messages
Operator certification can not be finished for newbies 4 messages
Resolved
Train Wagons should look the same attached or not attached to a Train 11 messages
Several display devices powered by shapes flow. 7 messages
Time controls is one of the top requests. 4 messages
Milestone goals unnecessarily long 7 messages
This is for shapez 1 3 messages
Suggestion: Filter when mass selecting/deleting 6 messages
[Feature Request]non-null empty shape(empty tray) and relative shape generator 9 messages
QoL; Shape Analyzer position selector. 28 messages
V9 circuits 17 messages
Color mismatch Shape loaders and belts 2 messages
Buttons 6 messages
Mixed belts "reflecting" shape previews. 2 messages
Bug (wrong channel)
Crystal Generator Should be 2x1x1 3 messages
0.0.9 Performance 4 messages
Any news on a couple of the mac specific bugs? 3 messages
Endgame Research Points Buildup 12 messages
Train Loaders with multiple shapes 8 messages
Numpad enter should be able to confirm dialogs like normal enter key. 2 messages
Map generation is sometimes unlucky - or I am blind 10 messages
Fluid Launchers should launch 6000 L/m. 9 messages
[Feature Request]The Forge 4 messages
It seems to me, or is the pipe capacity of 7200 liters per minute a mistake? 4 messages
Modding 6 messages
Crash while pressing ctrl-c on a set of selected things. 4 messages
The over-burdened logistic system is killing late game enjoyment 5 messages
Is it just me or does the game feel minmaxed already? 10 messages
Variable Range Belt Launchers 15 messages
"rogue" trains 7 messages
Start game paused 2 messages
Painting shapes does not mix colours 30 messages
Color text on shape viewer 4 messages
Fluid Tank Priority / One Way Valve 3 messages
buildings ideas from me 4 messages
this shouldnt be possible: ramp through lift 10 messages